

Let's play the game.
Choose one of the following two modes and prepare a deck accordingly.


Open 5 packs of The Trails trading card game, use all 40 cards to build a deck, and play the game.
■How to Build a Deck
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A deck has 40 cards opened from 5 packs. You can’t have any other cards in a deck.
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You may have any number of cards with the same name and same sub-name in a deck.


Build your own unique deck with the collected Trails TCG cards and play the game.
■How to Build a Deck
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A deck has exactly 50 cards.
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You can have up to 4 cards with the same name and same sub-name in a deck.


Players begin the game with 40 bond each. When they take damage during the game, they lose bond equal to the damage value. The maximum bond limit is 40, and there is no lower limit, meaning it can fall below 0.
Even if a player's bond falls below 0 during the game, the game continues until the end of the current turn.
At the end of the turn, if your opponent's bond is 0 or less, you win the game. If both player's bonds are 0 or less, compare their bonds; the player with the higher bond wins.



You can use a card by paying its cost. This process of using a card is called “playing” the card.



When played, a UNIT enters the field and engages in combat.

When played, an ITEM enters the field and provides support to its owner and the UNITs they control.



How to Play UNITs and ITEMs
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Players can play a UNIT or ITEM from their hand by paying its CP cost. The played card is placed ready and face-up on the field.
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UNITs and ITEMs can only be played during their deployment step.
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At the beginning of a player deployment step, they gain 1 CP for each card in their homebase. Any CP they have disappears at the end of their deployment step.
Point! About Arts
Some UNITs have arts. Arts can be played in the same way as an EVENT.
When a player plays a UNIT as an art, they resolve the effect of the art.
Players can’t play arts possessed by UNITs on the field.



When played, resolve the EVENT’s effect.
How to Play EVENTs
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Players can play an EVENT by paying its EP cost and putting it into their trail from their hand, or by turning it face up if it is face-down in their homebase.
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Players can action a card from their homebase to gain 1 EP. At the end of each phase, any remaining EP disappears.


When played, a BASE affects the entire game as long as it remains in the homebase.
How to Play BASEs
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BASEs have a building level instead of a cost.
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Players can play a face-down BASE from their homebase by turning it face up, as long as its building level is equal to or less than the number of cards in their homebase.
Example: If a player has 2 cards in their homebase, they can play a BASE with a building level 2 or less.

Point! Playing cards from the homebase
Cards played from the homebase aren’t put into the trail;
instead, they remain their in current state there.




Icon crafts are written in the format: 【(icon craft name)】.


▪This card can only attack UNITs with 【Covert】 or players, and can only be attacked by UNITs with 【Covert】.
【Covert】


▪Play this card as UNIT only if you control a UNIT that shares an organization with this card.
【Reinforcement】


▪Whenever UNITs you control first attack each turn, this card gains the organizations of them this turn.
【Attribution】


▪You may play this face-down card from your homebase. If you do, you may put a card from your hand face-down into your homebase actioned.
【Dispatch】


▪This card gets +1/+1 for each combating UNIT your opponent controls that don't have 【Martial Arts】 while combating.
【Martial Arts】


▪If your opponent attacks, they must do this card if able.
【Hate】

Action
Change target card to an actioned state.
Actioned (State)
A card that is in a vertical state on the field or in the homebase.
Defending
The situation where a UNIT is being attacked by another UNIT.
Craft
The ability of the card. It is written in the format “▪(Text)”.
Plan
The player look at the top specified number of cards of their deck. They put any number of them on the bottom of their deck and the rest on the top of their deck in any order.
Attacking
The situation where a UNIT is attacking another UNIT.
Rebuild
The player with a card to be rebuilt in their homebase reveals and destroys it. If they do, they put the top card of their deck face-down into their homebase actioned.